Week 08: Problem Solving
March 29, 2024
I spent time this week to resolve some existing problems in the Rigid Body Dynamic simulation and polishing the scene
I. Problem Solving
During week 8, I resolved some problems in the current Rigid Body Dynamic:
VDB Volume problem for Debris simulation, Particles simulation, Dust simulation was resolved by deleting existing colliders (static object) and re-install colliders inside simulations.
Set up Attribute VOP to calculate camera distance and used the normalize distance to adjust the pscale attribute of Particles when they come closer to the camera.
Adjust the velocity in Debris and Particles simulation by increasing the @v.z value (multiply a certain amount of @v.z to the existing @v)
Here is my set up to calculate the distance between particles to the camera in order to adjust the size of those particles which come closer to the camera lens. In summary, the Attribute Vop normalize the distance between the those two, then the particle size was divided by the normalized distance. As the result, the particles get smaller and smaller by the distance.