Week 07: Complete Rigid Body Dynamic Simulation Set Up
March 08, 2024
It is midway to the 16-week deadline for my capstone project, and I approach the stage of having the complete set up for the Rigid Body Dynamic with four elements: concrete Fracture, debris, small Particles, and concrete dust. Below is a wrap-up of all simulations I have put together, and I am more than excited to step in the process of art directing and look-dev!
I. Concrete Dust
The concrete dust has the same sourcing with the Debris and Particles, which I have set up last week. The essential part is shaping the dust cloud. Shaping constitutes the primary focus of this phase. After visualizing the dust cloud's direction by tracing lines from these particles, I generated the dust's age, causing it to fade out from its active frame to a certain distance traveled. Leveraging the 'curveu' attribute, I allocated more points to the tip of each emitter, resulting in fewer emitting points the further they travel along the trail. Additionally, I linked the dust's density to its age, causing it to decrease as the dust ages.
II.Rigid Body Dynamic Set Up - First Pass
And here is the wrap-up of all four elements’ simulations. I got feedback from my supervisor to further adjust the velocity field in some elements, and I am excited to do look-dev in the next couple week!